![]() ![]() Even solving them with trial and error is satisfying. The layouts are often witty but they get vicious as the difficulty ramps up. The design challenges you to think of what each character does and how you can combine them to hit switches, unlock doors, disable force fields, slay aliens and destroy computers to exit your spaceship prison. The piece de resistance, however, is to have them working in concert in creative ways. Other stages will have your characters doing things in completely separate areas. In the subsequent levels, you might have to split up your party so that Olaf is holding down one quarter with his shield while Erik and Baelog go clean house behind him. Often times, you'll only be using one character. That's alright though, since the game starts off relatively easy. ![]() While the PC version used many controls on the keyboard, the Game Boy Advance has to do with less and it makes for a slight learning curve in the beginning. The left and right shoulder buttons will let you cycle between the characters. ![]() Switching between the characters is simple and handled smoothly. The levels themselves are divided into puzzles where the application of one or more characters in sequence will often unlock the solution to the level. Furthermore, he can use his shield as a stepping-stone for Erik to jump on. Obviously he can use the shield to block projectiles and provide safe passage for the other two, but he can also use the shield to glide (read: jump downward in a safe manner). Finally, there's Olaf the Stout, who carries a large shield. His projectiles come in handy when disabling switches. To do this, he's equipped with two weapons, a ranged bow and arrow, as well as the handy sword. Then there's Baelog the Fierce, who is responsible for all the fighting. In the story, he also seems to take a leadership role over the other two. He can only do damage on stationary walls, using his head as the battering ram. He takes care of all the platform jumping puzzles and the timing ones that require dexterity. Erik the Swift is your jumping character and is the most manoeuvrable amongst the lot. The Lost Vikings is a game where the designer (the minds behind Blizzard before they got the letters R, T and S stuck in their head) thought it was a good idea to split the attributes amongst three different characters. What's more, they can often change into different forms and do more moves, learn moves from enemies, gain experience, and improve on their existing faculties. These days, a single protagonist in a platform title is able to do a variety of moves. From the attitudes these guys exhibited trapped in a claustrophobic space ship, they would be the three modern guys looking for an exit out of the ship just because they were taken away from their Budweisers and needed to catch up on the next hockey game on ESPN. Using a plethora of different keys, you alternated between three vikings who were abducted by aliens and put into a spaceship full of aliens, lasers, force fields and other futuristic contraptions. Back in the day when computer games were separated into VGA and SVGA, The Lost Vikings made its first appearance. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |